![]() This is probably the most fascinating aspect of the difficulty setting. On zero there’s no plot, and on one there’s audio logs, on two there’s passwords and keycards for doors and on four there’s a seven-hour time limit (because the game’s narrative technically takes place over seven hours). So, if you want it to be a straight up shooter then you’d up the combat difficulty and drop the mission difficulty. The difficulty literally removes the plot.
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